Sunday, March 14, 2010

Getting them Textures in

After finishing the sculpt,I needed to skin the model and apply the textures from the photo's , from start off  I wanted to do it the UV way , as i had heard them mentioned alot in game forums/ game modders forums but never knew how to do them,  I downloaded a new plugin by Pixologic, called UV master, which creates the uv for you easily , i followed these tutorials  "Uv Master Getting Started" ,which helped alot. so after i created the UV's i polypainted the areas of where the nose, eyes,eyebrows, hair,ears,lips areas where to map them out on the texture map ,then put it into photoshop and copy and pasted the parts from the Reference photo's in the map , using various effects such as warp, clone tool, healing brush to blend them in.

The UV's eventually laid out like this.
 The most awkward bit was the eyes, as for some reason even though i "protected" the front of the eyes so no seams would appear, they still did, but to combat this, I loaded up the model in Mudbox, and Stenciled the eyes in, this made them look seamless, and better, i also stenciled in some textures from other parts of photo's where the head had become muddy from , been healed and blurred.
 
 I eventually began mucking about with shaders,materials and lighting to show off the subtle skin defects etc,Soon i started looking at displacement map creation and I think i made one properly but not to sure it worked to well , but shades the bumps in the skin.


I also added more polypaint elements to tidy the area's up correctly and i think it works very well.

Friday, March 5, 2010

Finished Digital Sculpt



Finished sculpt just needs to be transfered over to mudbox to be coloured and textured.

Thursday, March 4, 2010

Digitallying Continuing.


Starting to define the feature's ,the eyes are causing me quite abit of hassle to get to look right,so am going to try and follow this guide on, http://www.cgarena.com/freestuff/tutorials/zbrush/sculpting_series/index_part3.html , to get in perfect eyes and form the eyelids, and eyebrows around that.

After the sculpt is completed within zbrush i will then convert it over to mudbox to put finishing touches and skin the head for completion.

Tuesday, March 2, 2010

Going digital .

After creating my maquette, we have to ceate a fully realised digital head in mudbox, but due to problems with mudbox on my laptop while sculpting ive switched over to ZBrush, the better of the two , in my opinion anway, so first i create the basic head shape using the methods we were taught in the tutorials with the projection planes, this was then imported into Zbrush, and thus have got this far..


The only problem with this, is that i do not know how to set up the images in Zbrush, which means i then have to now and again , put it into mudbox, which seems to work fine , even though it has a high polycount,and realign it ,but as I am focusing on detail and getting things in place, it works out that its often not to out of shape.

Wednesday, February 24, 2010

Sunday, February 14, 2010

Sculpting Maquette

For the materials I used for my maquette I used ..
Which is an polymer cly, which drys hide ,when placed into an oven.It is almost like using clay, but without as much mess and doesn't airdry , so can be shaped over several weeks and months.It is most commonly used as a craft form, for ornaments and entertaining children. But also can be used in the modeling and creative industrys such as this predator sculpt.
 
I am going to be using metal dentist to create my sculpts.I will use a metal wire to attach to the base of the sculpt,such as a hairspray cap.

I am also going to use a polystyrene shape as the base which wil be cut in half to create the basic shape and the model to sculpted over the top,vaseline is also used to stop the tools sticking to the polymer.