The UV's eventually laid out like this.
The most awkward bit was the eyes, as for some reason even though i "protected" the front of the eyes so no seams would appear, they still did, but to combat this, I loaded up the model in Mudbox, and Stenciled the eyes in, this made them look seamless, and better, i also stenciled in some textures from other parts of photo's where the head had become muddy from , been healed and blurred.
I eventually began mucking about with shaders,materials and lighting to show off the subtle skin defects etc,Soon i started looking at displacement map creation and I think i made one properly but not to sure it worked to well , but shades the bumps in the skin.
I also added more polypaint elements to tidy the area's up correctly and i think it works very well.




