Sunday, March 14, 2010

Getting them Textures in

After finishing the sculpt,I needed to skin the model and apply the textures from the photo's , from start off  I wanted to do it the UV way , as i had heard them mentioned alot in game forums/ game modders forums but never knew how to do them,  I downloaded a new plugin by Pixologic, called UV master, which creates the uv for you easily , i followed these tutorials  "Uv Master Getting Started" ,which helped alot. so after i created the UV's i polypainted the areas of where the nose, eyes,eyebrows, hair,ears,lips areas where to map them out on the texture map ,then put it into photoshop and copy and pasted the parts from the Reference photo's in the map , using various effects such as warp, clone tool, healing brush to blend them in.

The UV's eventually laid out like this.
 The most awkward bit was the eyes, as for some reason even though i "protected" the front of the eyes so no seams would appear, they still did, but to combat this, I loaded up the model in Mudbox, and Stenciled the eyes in, this made them look seamless, and better, i also stenciled in some textures from other parts of photo's where the head had become muddy from , been healed and blurred.
 
 I eventually began mucking about with shaders,materials and lighting to show off the subtle skin defects etc,Soon i started looking at displacement map creation and I think i made one properly but not to sure it worked to well , but shades the bumps in the skin.


I also added more polypaint elements to tidy the area's up correctly and i think it works very well.

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