After creating my maquette, we have to ceate a fully realised digital head in mudbox, but due to problems with mudbox on my laptop while sculpting ive switched over to ZBrush, the better of the two , in my opinion anway, so first i create the basic head shape using the methods we were taught in the tutorials with the projection planes, this was then imported into Zbrush, and thus have got this far..
The only problem with this, is that i do not know how to set up the images in Zbrush, which means i then have to now and again , put it into mudbox, which seems to work fine , even though it has a high polycount,and realign it ,but as I am focusing on detail and getting things in place, it works out that its often not to out of shape.
Tuesday, March 2, 2010
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